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Big Sword Practice

Hello,
I am transitioning from Maya to Blender and this is one of my exercises.
The change in operation turns the brain upside down but I think it's well worth it (price, speed, future evolution).

After several exercises I started with a rather simple object but in improvisation.

I made several tutorials before and I put the links here:
Modelisation : https://www.youtube.com/watch?v=N0fA3X2nDWk
Rendering : https://www.youtube.com/watch?v=5Mvg5GYBCK8&t=1s

the retopology of this object is not good, I could have gone down to 200 faces easily but the purpose here was to test what I had learned previously in modelling, such as mesh merging, snaping, merge vectrices, etc.

Mix of 2 final rendering

Mix of 2 final rendering

Blender rendering test

Blender rendering test

Blender rendering test

Blender rendering test

1300 verctices , really bad optimisation

1300 verctices , really bad optimisation

Evolution in an intensive week

Evolution in an intensive week